And that's before I even start discussing the story, which can be surprisingly effective and thought-provoking. Purely by its unique mechanics and UI, I would already recommend this game to anyone (although I suspect gamers with more experience might be able to better appreciate how the game stands out in the medium). The color palette is dampened and dour, as is the minimal music and sound effects, fitting the oppressive atmosphere of the game. Every action is just point-and-click, complemented with a UI representing your desk surface, giving you the freedom to drag around documents, rule books, and more. You play as a border officer inspecting immigration paperwork in the fictional country of Arstotzka, with the caveat that messing up will further exacerbate the struggle to provide for your family. Everything about the game is simple and elegant. Papers, Please has really stuck in my mind since I first played it in late 2013 (while waiting for my own visa to process, amid speculations that the US government shutdown may slow things even further, so I admittedly am biased).
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